Posts tagged with "video games"

Tokyo's Revenge Press Image by Kevin Maya Used By 360 Magazine

Tokyo’s Revenge Q&A

By Sabrina Weiss

Under the alias Tokyo’s Revenge, this youthful rapper’s prestige supersedes his TikTok fame. The anonymous musician’s track “GOODMORNINGTOKYO” blew up on TikTok and topped music charts, but his raw talent and earnest personality translate beyond the app. With his new song and music video “GOTHAM” and new album 7VEN, Tokyo continues to maintain his unique style with anime and comic-book inspiration. 

With humility and honesty, Tokyo navigates his quick rise to fame with his friends, who double as his musical team, by his side. The young talent spoke equally as transparently about his previous struggles with homelessness, personal approach to mental health, and favorite flavor of Starbursts (pink). All the while, Tokyo giggled and challenged us to video game battles. Even beyond his musical talent, Tokyo’s personality gravitates listeners and a loyal following.

When did you begin your music career?

Well, I did some free-style rapping in high school a bit, but that was mostly to fit into different friend groups. Then, for awhile after high school, I was homeless and ended up couch hopping at different friends’ houses. At one point I stayed with some friends who were constantly making music but didn’t know how to engineer it. It was from these friends that I got the inspiration to learn how to engineer the music. At first, I just engineered their music. But, I only started posting my stuff on Soundcloud about two months into me learning how to mix music. I’m not sure why it took that amount of time, something just clicked at that point.

Before the COVID-19 pandemic, you were on your As Good as Dead Tour. We saw all the love you give your fans, particularly when you surf the crowd and jump in the mosh pit with your listeners. What was your most memorable moment of the tour? 

Oh man there were a lot of good moments. One of the most memorable times would be when I had to lie to security about whether I was going to get in the crowd. If I were to say yes then they would chase me in there. They go in and grab me as quickly as they can when I tell them I’m going to crowd surf. But, lowkey, I hate when they do that. The crowd is where I get my energy from. So I lied so I could be in there with my fans for longer.

There is a Discord ping in your new song “Gotham.” Do you actually use the chat app?

Well, it’s funny you ask that because I have my Discord open right now. I am constantly in my Discord with thousands and thousands of my supporters. I’ll hop in there and play video games with everyone and chat with all of you. I was actually just in one right before this interview and my buddy knocked on my door and said, “Hey man, you’ve got that interview right now, hop off real quick.”

After you blew up on TikTok, we are all wondering what you will do next. How do you plan on maintaining long-term relevance?

By doing whatever I feel like. I learned early on that I am not striving to have fans and followers based on trends. I want fans, followers, and family who support me through any medium I choose because I feel like I am connected to them more than just musically. Whether it be through YouTube videos or making music, I just want to continue to be connected to my fans. My fans are one of my major support systems.

What made you decide to be anonymous?

The idea of no one really knowing about me and trying to figure me and my personality out through clues in my music, rather than social media, is really appealing to me. I am not super attached to social media because if you try to over present yourself through social media, then people won’t be into your art. I want my music to get my face out, not my social media. Some artists are more focused on being social media influencers rather than their art and I’m just the opposite. I don’t talk much about me, I just talk through my music and let my listeners figure me out.

Along the topic of the modern musician, what do you think the industry is missing right now?

Actually, I don’t think the music industry is missing anything right now. If anything, I think there is too much of everything. A little while ago, I had an epiphany and thought to myself, “The biggest problem we have right now is that we are overexposed to everything.” And I feel the same way about the music industry. 

Only two years ago, you were couch-hopping at friends’ houses and now you have quickly risen to fame. How have the struggles of homelessness made you successful in your career?

It taught me not to get comfortable, ever. Being homeless gave me this huge hunger to never stop doing something, because back then I wasn’t focused on music immediately. I was focused on finding a place to work and to sleep. But, if I was comfortable just living like that, then I would probably still be doing just that.

I always wanted to do something bigger and better than couch-crashing, bigger and better than finding a shitty apartment to stay in and just making enough money to survive. I wanted to level-up to a point that my friends and I can be comfortable forever, and that’s how I got here.

You’ve spoken honestly about your mental health in the past. What do you do to get your head right?

I wake up and take a super long, burning hot shower. And then I think of everything but music. I don’t try to force myself into the music. I wake up and remind myself that I am a regular person who came from one place to this place with my best friends. 

We all focus on each others’ mental health more than anything else, and the music is tied into that. I try not to think of music as a job, because it wasn’t a job to us prior it was an outlet for all of our feelings. We play Smash Bros, go out and do something, and then if we are in the zone to make music, then we make music. If not, then maybe tomorrow! There’s no pressure.

LA’s Fortnite Parties

Fortnite Parties in Los Angeles Becomes the Latest Trend During COVID-19

While COVID-19 might have changed the way we host parties and special events, it’s also given way to unique business opportunities. One of the hottest party trends during COVID-19 has been the Fortnite parties, which are held outdoors in places such as a local park or residential backyard. If you live within the greater Los Angeles area you could very well host your Fortnite party.

Fortnite Parties Pop Up All Over Los Angeles as COVID-19 Cases Continue to Rise

One of the big concerns that parents have had over the past several months is what isolation is doing to their young children. Social interaction is very much a part of childhood and developing friendships with peers is important for children of all ages. We’ve seen quite a few innovative and creative ways to bring people together and American ingenuity has never been higher. A new idea has popped up that allows children to play together, but safely outdoors and with distancing in mind.

Fortnite parties which are inspired from mobile nerf parties have become the latest innovative way to allow your child to interact with others while still also being mindful of the CDC rules regarding COVID-19. Children love engaging in fun adventures and love video games so this mixes the best of both worlds. The premise of the party is that Fortnite becomes reality and turns the typical boring birthday party into a battle royale adventure for all age groups. There are 8 varieties of Nerf Guns used along with a Fortnite portable Battle Royale Arena. Smoke bombs and chalk bombs are included in the experience to make it more like the game itself.

Your child will be running around trying to shoot the other players while being bombarded with the colorful smoke bombs that can be both distracting and exciting. The hazy fog from the smoke bombs adds an element to bring Fortnite to life in a safe way for all involved. It’s pretty entertaining since the chalk bombs are the real-life safe version of the boogie bombs.

What’s Included in a Fortnite Party?

We know that parents are willing to spend large amounts of money to give their child a birthday party like no other, and this type of party is going to cost $650 or more to bring Fortnite to life. For the price, that will get you a party for 2 hours filled with 10 chalk bombs and various Nerf Guns. Nerf Megas, Standard Nerf Elite Guns, and Nerf Rivals are included in the party pack. 3 Regular Smoke Bombs and 2 Ultra Smoke Bombs are included, as well as 16 pairs of goggles.

There is also a Fortnite Coach assigned to the party and the coach will bring the Fortnite Battlefield right to your backyard or other outdoor location you’ve selected. The battlefield even contains 9 different paintball bunkers! You’ll also have an unlimited supply of Nerf Darts at your disposal. This will allow up to 16 people to attend the party, but you can buy add-ons to include more people or more Smoke Bombs. The games include Squads, Battle Labs, Arena, Team Rumble, Creative, Duos, and Solos.

The Fortnite parties are popping up all over Los Angeles and is provided by Airballing LA. If you live in Orange County, Los Angeles County, Santa Barbara County, San Diego Country, and Ventura County. Fortnite Coaches set up the entire event and will arrive close to one hour before the party is supposed to start to setup. If you’re having the Fortnite party in your backyard it usually takes about 30 minutes to set up the whole battlefield, while it could take an hour to set up if you’re in a park or other similar location.

What’s the Best Age Group for a Fortnite Party?

It’s recommended that most of the children in the Fortnite Party be 10 or older, which is because some of the Nerf Guns are very high-powered. Younger children may not be able to operate some of the equipment, although a couple of younger children wouldn’t hurt. If you had mostly 10-year-old children at the party and a few between five or eight, it would be alright.

Even though the idea of Fortnite Parties is primarily for children, there’s no maximum age for these parties. You could be a teenager or even someone several years older and still have a blast with the Fortnite Party. If you’re a Fortnite fan then this is the perfect COVID-19 party to attend since it’s outdoors, safe, and also distanced for precaution.

Nintendo Switch: Top-Selling Game Console of 2020

As one of the most popular consoles globally, Nintendo Switch witnessed a surge in the number of new players since its release in 2017. With millions of people spending more time playing video games during the coronavirus lockdown, 2020 brought an influx of new Nintendo fans. 

According to data presented by SafeBettingSites.com, Nintendo Switch is the top-selling gaming console in 2020, with 15.6 million units sold as of September, 65% more than PlayStation 4 and Xbox combined.

Nintendo Switch Sales Grows, PlayStation 4 and Xbox Consoles Drop

One of the key reasons for the Switch’s success is the popularity of Nintendo’s first-party titles. Blockbuster series like Mario, The Legend of Zelda, and Pokémon are exclusive to Nintendo, meaning that fans can only play them on Nintendo consoles. These Nintendo exclusive games dominate the list of top-selling Switch titles worldwide, with Mario Kart 8 Deluxe being the most popular game.

Statista and VGChartz data revealed that PlayStation 4 represents the second most popular gaming console this year, with 7.22 million units sold as of September. Xbox One ranked third, with 2.17 million units sold in the nine months of 2020. During the same period, gamers bought 330,000 Nintendo 3DS consoles. 

The annual sales of Nintendo Switch consoles have been increasing continuously in the last three years, while PlayStation 4 and Xbox are being affected by a downsizing trend. 

A year after its launch in March 2017, the Nintendo Switch hit 15.5 million units sold worldwide. The growing popularity of Nintendo’s gaming console continued in 2019, with the lifetime sales reaching 49.8 million units in December, a 55% jump from the year before. Nintendo sold nearly 4 million Switch consoles in the first quarter of 2020, with its lifetime sales growing to 53.7 million. However, between March and August, another 9.6 million units were sold, with the cumulative sales surging to 63.4 million units.

In 2017, Sony sold almost 20 million Playstation 4 consoles all around the world. By the end of 2019, annual sales dropped to 14.2 million, a 30% plunge in two years. Statistics indicate that the sales of the third most popular gaming console, Xbox One, fell by 35% in this period, decreasing from 7.6 million units in 2017 to 4.9 million last year. 

Playstation 4 Leads in Lifetime Unit Sales

Although Nintendo Switch is ranked as the world’s most popular gaming console, Playstation 4 still dominates in terms of lifetime unit sales. 

In the first three years after its launch in 2013, Sony sold 35.9 million PlayStation 4 units. Between January 2016 and December 2017, the lifetime unites sales surged by 105% to 73.6 million. Since then, another 40 million units were sold worldwide, with the cumulative sales of Sony’s PlayStation 4 gaming console rising to almost 113 million, as of August. Xbox One hit 48.2 million units in lifetime sales as of August, a 22% increase in two years. 

Rita Azar Illustrates a Video Games Article for 360 MAGAZINE

Colin Kaepernick x Madden 21

by Justin Lyons

Colin Kaepernick is officially back in Madden.

For the first time since 2017, football fans and Colin Kaepernick fans will have the chance to use the ex-49ers quarterback in the signature football game from EA SPORTS.

The announcement came from EA SPORTS themselves, saying, “Colin Kaepernick is one of the top free agents in football and a starting-caliber quarterback. The team at EA SPORTS, along with millions of Madden NFL fans, want to see him back in our game.”

Though Kaepernick is not signed to a team in real life or in Madden, he is available to sign to any team in Franchise mode. He’s also available in Play Now mode.

His jersey is also available in The Yard, a mode new to Madden this year that allows users to express themselves creatively. His signature celebration, which is available upon scoring with Kaepernick, depicts the quarterback raising his fist in the air to signify Black Power.

Kaepernick has been rated 81 overall, which is good for the 15th best quarterback in the league, tied with Ben Roethlisberger of the Pittsburgh Steelers.

According to EA SPORTS, that number was determined using data-driven simulations. They did take into account the fact that Kaepernick has not played since 2016, but his mobility and big play ability earned him the 81 overall rating.

EA SPORTS also said players looking to have complete control over their Franchise mode can change his rating however they see fit, including bringing him up to 99 overall. Adjusting his stats to 99 overall would make his only company the likes of Aaron Donald, Christian McCaffrey, Michael Thomas, Stephon Gilmore and the only 99 rated quarterback in the game, Patrick Mahomes.

Kaepernick was among the first in professional sports to kneel during the American National Anthem in protest of police brutality. Kaepernick opted out of his contract after the 2016 season, and not one of the 32 NFL teams has made a move to acquire him.

Largely suspected of being a victim of blackballing, Kaepernick has since worked as an activist in the community, especially with children. He has led rights campaigns and camps and was the face of a Nike campaign in 2018 that carried the slogan “Believe in something. Even if means sacrificing everything.”

Roger Goodell encouraged teams to sign Kaepernick in a conversation on ESPN in June, just weeks after George Floyd was killed in Minneapolis.

The killing of George Floyd seemed to awaken large corporations throughout the United States, leading many to make statements, including the NFL.

Though criticized for not speaking out sooner, the NFL and Commissioner Goodell released a statement via Twitter on June 5 saying, “We, the NFL, condemn racism and the systematic oppression of Black People. We, the NFL, admit we were wrong for not listening to NFL players earlier and encourage all to speak out and peacefully protest. We, the NFL, believe Black Lives Matter.”

NFL teams cancelled practices and scrimmages in the past month after the shooting of Jacob Blake by police in Kenosha, Wisconsin.

Action taken after these events could remove the stigma NFL owners appeared to have when it came to signing Kaepernick, and fans who believe in his message and talent would love to see him on the field again soon.

Disclosure – Birthday

UK duo Disclosure has released their third single of the year less than two days from the release of their newest album “ENERGY.”

The new song is titled “Birthday” and features Kehlani and Syd.

Howard and Guy, the two brothers who make up the duo, bring fans back to the R&B sound of their second album with “Birthday.” They finished the track very quickly, and it easily made the cut to be on the upcoming album.

Along with the album’s release on Friday, Disclosure will release a new music video for “Birthday.” The video is directed by Kid Studio, a duo that has worked with Disclosure before along with other artists like Future and French Montana.

Howard said the song is about relationships with exes long after a breakup. Is it still okay to call them on their birthday?

“It’s the oldest song on the album by far, so it has definitely stood the test of time and deservedly made the cut” Guy said. “The addition of Kehlani just took it to the next level and turned it into a fire duet.”

They have also partnered with Minecraft for the release of “ENERGY,” as gamers can immerse themselves into the vibrant world of the new album. Made up of over 100 million blocks, players will look for 13 hidden records. To see the trailer for Disclosure’s “ENGERGY” Minecraft Experience, you can click right here.

To listen to “Birthday,” you can click right here.

Rita Azar illustrates a video game article for 360 MAGAZINE

Video Games x Standardized Testing

Standardized testing in schools is one of the most hotly contested subjects in academics. Does it actually measure academic skills and learning progress? Is there a better, more definitive way to measure those skills? Is standardized testing punishing hard workers and high achievers who also happen to be anxiety-ridden or bad test-takers?

In an interview with CMRubinWorld, video gaming industry veteran and founder of Breakaway Games Doug Whatley said the next step for these pesky measuring sticks is in the video game world.

“We already have simulation games that are capable of being used as a standardized test, so I think there is real promise for many types of tests to be replaced by games,” Whatley said, adding that games are often better, more secure and more affordable tests.

Whatley also predicted that free-to-play games and large market games would close the gap between the two.

“Mobile apps will get bigger and AAA games will get smaller using multiple season type distribution,” he said.

Whatley used that premise to make five more predictions. First, he said video games will cover a wider variety of content. Next, he said phones will become more powerful, thus driving more gamers to mobile devices as a gaming platform. Third, he expects to see games use new media platforms like Zoom and Google Classroom. Fourth, he expects to see more distribution in rolled out packages, like the already popular DLC model, and finally, he anticipates student-created content to be judged and used by peers.

The pandemic has forced education to adapt on its feet, and it appears technology and video games will be beneficiaries of its modern adjustments and pivots.

Kenshi Yonezu illustration done by Mina Tocalini of 360 MAGAZINE.

Kenshi Yonezu × Fortnite

After over 2 years, Japanese singer-songwriter and music producer, Kenshi Yonezu, has officially released his long-awaited 5th studio album, “Stray Sheep”; along with a music video for “Campanella.” Fans all over the world showcased their excitement, as pre-sales for the album skyrocketed to 1 million copies, shipped out yesterday, August 4th. Over 65K fans eagerly waited in the YouTube Premiere Chatroom to watch Yonezu’s “Campanella” release last night, which is now sitting at over 2 million views. 

To celebrate this release, Yonezu will be collaborating with Fortnite, as the first Asian artist ever, for a virtual 2020 Event / STRAY SHEEP in Fortnite. It will be held within the Battle Royale Game, Fortnite on August 7th @ 7:00AM Eastern Daylight Time, simultaneously around the world. For those who are unavailable at this time, 2 encore shows are scheduled to take place at 1:00PM and 7:00PM on August 7th (Friday). With over 350 million registered players worldwide, Kenshi Yonezu will be able to showcase his talents globally appearing on the Fortnite Main Stage. 

STRAY SHEEP consists of 15 songs; including Yonezu’s previously released smash hit “Lemon,” which ranked #1 on Billboard Japan’s annual cumulative charts for 2 years consecutively, making history as the first-ever act to do so. Furthermore, it’s been certified by the Japan Record Association for the fastest to achieve 3 million downloads, and the music video has broken the Japanese record for the most views; sitting at almost 600 million currently.

During these uncertain times and unconventional work environment due to Covid-19, Yonezu reflected a lot while working on the album, stating; “When I thought about how I’m going to live in this country from now on, I realized that many things were getting me emotional with anger, disappointment, and despair. But in the end, my only choice is to live in this country – in this world. Which led to the conclusion that all I can do is make pop songs. In the end, we need to affirm that we exist and need to live. It’s really easy to be pessimistic and let creativity flow with anger and sadness, but I felt that is not my role. So, I thought about the distant future, where people were living a healthy life reminiscing about “what happened during those times”. I may have been envisioning those scenes when creating this song.”

Kenshi Yonezu is no stranger to breaking records and making history; he recently became the first Japanese Artist to hit 5M Youtube subscribers, with music video views reaching over 2.8 billion total, and counting. On July 10th, Yonezu released the music video for “Kanden” skyrocketed to 1M views in under 2 hours, and it currently sits at 30M. This single is off his upcoming album, and it debuted at No. 2 on the Japan Hot 100, blasting in at No. 1 for downloads with 158,572 units after dropping digitally July 6; stated by Billboard. The music video for “Kanden” marks Yonezu’s 13th music video to reach over 100 million views throughout his career.

Fortnite has hosted virtual events by artists such as Marshmello and Travis Scott in the past and the virtual event by Travis Scott held in April 2020 and entitled Astronomical played live to an astonishing crowd of 27.7 million players worldwide, an unfathomable number for a live show out in the real world. At this particular event, players will enter the venue in their respective avatars and enjoy the show as if they’re attending a music festival. You can arrange to meet up with real world friends within Fortnite grounds and enter the event together. Anyone can join in for free via a multitude of different devices including smartphones, personal computers, PlayStation® and Nintendo Switch.

This event is free of charge, and Fortnite can be downloaded for free. Download Fortnite on devices such as PS4, Nintendo Switch, Xbox One, smartphones and personal computers and join in for free. Once Fortnite has been downloaded, log in to the game from your device and click Party Royale from Battle Royale. We recommend you log in an hour to 30 minutes prior to the event, as we anticipate an influx of traffic. For those who have not logged in for some period of time, we recommend you update before the event, as updates take some time.

Players that log in to Fortnite from Thursday, August 6 at 8 PM EDT to Friday,

August 7 at 8 PM EDT will receive a free banner icon of the artwork to Kenshi Yonezu’s 5th album STRAY SHEEP.

Follow Kenshi: Instagram | Twitter | YouTube

Follow Fortnite: Facebook | Instagram | Twitter

Juice WRLD Legends Never Die visual

Juice WRLD – Legends Never Die

Juice WRLD’s new album, Legends Never Die, drops on July 10

Grade A and Interscope Records announce that Juice WRLD’s highly anticipated new album, Legends Never Die, will arrive on July 10th. In anticipation for the new album, a trailer was released on Instagram. Today, the latest song from Legends Never Die has been revealed: “Life’s a Mess” by Juice WRLD and Halsey.

Alongside today’s album announcement comes a special commemorative collaboration with gaming organization FaZe Clan. FaZe Adapt and many members of FaZe were close friends with Juice WRLD. Marked by a tribute game of “Team 999 vs Team FaZe Clan” last week, the limited-edition collection is available at www.juicewrldxfazeclan.com.

In other news, in April, Juice’s mother Carmela Wallace announced the establishment of the Live Free 999 Fund. The Live Free 999 Fund will honor the legacy of her son by supporting young people in their battles and to do so with love, joy, and emotional honesty. With new music and caring dedications like these, Juice WRLD’s legacy continues.

video game, 360 Magazine, Vaughn Lowery, gamers

Is Music Important in The Gaming Industry?

When you consider the video game industry and the work that goes into developing these games, your first thoughts might go towards the actual game developers. While these are arguably the most important cog in the process, many more people are involved in the entire production of a game.

Most people don’t realise it, but music is actually very important when it comes to video games and how they feel. In this article, we will look at the importance of music in the gaming industry. Keep reading to hear more about this.

Why Is It Important?

There are many reasons why music is important in the gaming industry including the fact that it helps to immerse players in the game. If you have played a game before and not noticed the music or the soundtrack then the game developers have probably done a great job. The point of the music is not to distract from the game but to tie the entire thing together. For this reason, a lot of importance is placed on the musical elements of a game.

Which Kinds of Games Use Music?

While you will find certain games don’t come with any music at all, just sound effects, there are plenty that have carefully curated soundtracks. Some developers will have music composed specifically for the game while others will utilise existing tracks that have been licensed to them for use in the game. Whether you are playing a game on your Xbox or a casino game like those described at bestcasinobetting.vip, you’ll find music in the game somewhere. 

Typically, the big budget games made by companies like Nintendo will have a special focus on music.

Does This Affect the Industry?

For those interested in how this affects the music industry, you’ll find that it certainly has a large impact. With huge numbers of people around the world playing games every single day, you can expect a few of them to listen to a song and want to hear it again. This has meant that many artists have benefited from their songs which feature in soundtracks, as have the composers who create songs specially for certain games.

Artists like Toto, Ariana Grande and Michael Jackson have all had their songs feature in some video games and this has opened them up to brand new audiences. Over time, video game fans start to enjoy listening to these songs that are often in the background.

Conclusion

The music industry and the gaming industry have their crossovers and many top songs appear in famous video games. With artists in the music industry benefiting from their songs being played over and over, this is often a mutually beneficial deal. Some fans prefer to hear music that has been composed for a video game, but this can be costly and take much longer. 

It is clear from what we have discussed that music is very important in the video game industry. Make sure to listen a bit closer to your favourite video game to see what is going on. 

Is the gaming industry slightly taking over the entertainment world?

When someone talks about the entertainment industry, most of us think about music and cinema. Our very first associations to entertainment shows would be the Oscars, Grammys, talent shows, BRIT Awards, Music Awards and so on. The glamour in the film and music industry is undeniable. But would you be surprised to know that these are not the top-grossing entertainment sectors?

To be clearer, these two put together do not even match the revenue that the gaming industry is earning.  According to the latest figures, the video game business is larger than both the movie and music industry combines, making it an entertainment industry leader.

This year, the global gaming market is expected to generate more than $150 billion from more than 2.5 billion gamers worldwide. To compare the numbers, the global box office industry was worth $42.2 billion, while global music reached around $20 billion in revenue.

From blockbusters to classic TV series and music idols – they all have been gamified into popular online and console game characters. The casino gaming industry has embraced this potential and opportunity, offering various themes and types of the popular and traditional slots games.

When it comes to offers, gameplay and rules of this game, check out the latest choice of online slots and SlotsWise, varying from entertainment to adventure and futuristic scenarios.

The creation of these games is seen as a profitable plan for franchise owners to increase their revenue. However, these games are often thoroughly enjoyed by fans who get the chance to interact with characters and immerse in the themes of their favourite entertainment shows.

TV, film and gaming industries have been working closely for decades to deliver great entertainment and layered experience to the audience. Let’s take a look at how PC, mobile and console gaming as the main operational platforms of this industry evolved through the years and generated the revenue and attention that has today.

The smartphone revolution

Mobile gaming which involves smartphone and tablet gaming stands as the largest segment in this industry accounting for $69 billion of the total estimated revenue growing with 10% from 2018. This niche is expected to take up to 60% of the global gaming market by 2021, while console and PC gaming will go with 22% and 19% respectively.

Console gaming, on the other hand, is expected to generate $48 billion in revenue or growth with a 13% growth rate from last year. PC gaming is seen earning around $35.7 billion or growth of 4% compared to last year.
Clearly, mobile games have gone a long way since the very beginnings in the 90s when the famous “Snake” was pre-installed in over 400 million Nokia phones.

Although mobile gaming was interrupted in the growth process when the trend switched back to consoles, known as the “console wars” period, the development of the smartphone, coupled with advancements in the internet, connectivity and applications, has paved the way for more exciting experiences with RPG ( role-playing game) and MMORPG ( multiplayer online role-playing game), becoming accessible to mobile phones.

What is e-sports?

E-sports stands for electronic sports which is a type of competition that involves the use of video games. A typical e-sports tournament takes the form of multiplayer video game competitions between professional gamers and their teams. Most common genres played today are online battle arenas and real-time strategy games. The most prestigious e-sport competitions today are Dota 2, League of Legends and Fortnite. With its growing popularity over the years, e-sports has raised casual gaming into a profession, making it a game of skill, strategy and team play. Today, being a professional gamer can be an attractive career choice, as numerous competitions are being organised in a different part of the world.

Thousands, to millions of dollars, have been given away as winning prices. For example, the prize pool for the most recent Dota 2 tournament reached over $30 million

Although e-sports is now a billion-dollar industry, not many mass media companies have been covering the competitions and expansion of this market. This situation significantly changed this year, as many sports competitions and disciplines including the traditional sports betting turned to e-sports in order to adapt the business model.

Gaming is no longer a hobby and to describe it as a niche market would be an understatement. This is an industry with a wide potential for growth and continuous innovation. The rapid rise of technology already brought this industry to other platforms such as cloud gaming and VR /AR gaming.