Posts tagged with "fortnite"

Rarin - credit Marcello Peschiera from James Steers, Press Here Publicity for use by 360 Magazine

Rarin Q×A – Toxic Ends

By: Ally Brewster

Fast-rising artist Rarin has released his liberating, pop-rap debut mixtape Toxic Ends. An aspirational, ambition-fueled introduction which champions human connection and self-growth, inspiring listeners to be themselves free of insecurity, Toxic Ends unites Rarin’s recent string of hard-hitting singles and adds six new tracks to his prolific catalogue.

Originally recording music for fun and continuing to create in his bedroom despite his success, Rarin has racked up over 75 million global streams with his string of viral singles including “GTA” and “YESSIR!” which topped Spotify’s viral charts and trended on YouTube. Adding to his hot streak, and distilling rap, pop, and relatable storytelling into his own unique sound, Toxic Ends will follow his recently released singles: deceptive flex anthems that speak to what is achievable in life if you free yourself from insecurity. “Toxics Ends” imagines what life would be like if we let go of the negative thoughts that hold us back, while Rarin “levels up” to become the most polished version of himself on “Big Spendin’,” a version without heartbreak or self-consciousness, that is excited for the future. “SO WHAT! ft. Brxkenbxy” speaks to brushing off minor issues to find value in mistakes without letting them derail you from seizing big opportunities.

“I think we’re all destined for something greater than our expectations. We just have to let go of what’s holding us back,” says Rarin on the inspiration for the mixtape. “This project is mainly about letting go of our ‘toxic ends.’ People are tempted to commit themselves to things they cannot obtain, especially in relationships, leading their emotions to consume them. Just because you want something, doesn’t mean you need it.”

We had the opportunity to ask Rarin about his career, Toxic Ends, and what’s next for the artist:

How did you get your start into music? When did you know if it was something you wanted to pursue?

I originally got into music because of my parents. They had me learn to play the piano because they wanted me to try out new things when I was younger. I think that really gave me an ear for making music and it helped a lot. Singing and rapping came many years later and that really started out of boredom. Later, with time, I found myself enjoying recording music more and more and eventually I recognized music as something I wanted to pursue professionally.

Who were your biggest inspirations for going into the music industry? How has their careers inspired/impacted your own decisions and direction for your music?

My biggest inspirations are Lil Peep, Travis Scott, and Billie Eilish. The career of Lil Peep has made me see how important fan interaction is, and how being close with your fans can bring a really special connection. I also love Travis Scott’s live performances and seeing him perform made me realize that your fans and listeners will reflect your energy, so you need to show your enthusiasm in everything you do. Billie Eilish inspires me to go out of my comfort zone and to be more confident. In one interview she had said that you should embrace your mistakes in your music and keep them because that’s what makes it unique. That saying has stuck with me for the entirety of my career and has really given me motivation.

How does your new work compare to your other works you’ve done in the past in terms of process, production and message? Do you notice differences in creating singles versus mixtapes?

Overall, the production has gotten much better, but I also have more purpose when I record and write music. Currently, I tend to make faster and happier songs compared to my past music.

What was it like when you realized that your work was connecting with people? Was there a specific moment you remember realizing how your music impacted others?

It was honestly very motivating. I’ve had fans tell me that my music has helped them stay mentally strong in their hardest times, and that really means the world to me. I use music to help myself feel better so being able to provide that for others makes me really happy.

Were you surprised that your work became popular in gaming communities? What has that experience been like as you watched you work be appreciated by many different communities?

I never really expected my songs to blow up through video games. I used to edit gaming montages so it’s crazy to me that my music is being used in videos similar to what I used to edit.

Toxic Ends is a mixtape with “deceptive flex anthems that speak to what is achievable in life if you free yourself from insecurity.” What inspired you to make a mixtape that is vulnerable and honest about overcoming insecurity? Is there anything you hope fans take away from the mixtape?

My life inspires my music and, in my life, I’ve found myself unable to rid myself of toxic relationships and situations because I thought those situations were normal and that I didn’t deserve better. After listening, I hope my fans recognize the importance of loving yourself and what you do. I think it is the key to being successful and happy in life and I wish that upon everyone.

What are you most excited for next once your new mixtape is out?

I’m most excited to start doing live shows and possibly touring.

Toxic Ends Track List

Toxic Ends

Love Fix

Ashes

Had Enough

SO WHAT! (ft. Brxkenbxy)

Skipping Stones

Cash Out (ft. Darius King)

2 Seater

Big Spendin’

See Rarin’s mixtape music videos below:

Toxic Ends album visualizer here.

“Toxic Ends” music video here.

“Big Spendin’” music video here.

Check out Rarin’s debut mix, and keep a look out for what’s next!

art by Kaelen for use by 360 Magazine

How gamers have become online celebrities

Online streaming is one of the most popular activities that gamers can do in the modern era, and it is proving to be rather lucrative for some of them.

Indeed, with so many people becoming interested in eSports and watching gamers play their favourite games as a way of either learning to play the game themselves by picking up various tips or for sheer enjoyment pleasure, many of the best online gamers have gone on to become celebrity figures.

With names such as Ninja and Pewdiepie having emerged and become some of the biggest names in the industry, there will be many that use Platincasino who will instantly know exactly who they are and why they have become celebrities.

Ninja

Better known by the name ‘Ninja’, Richard Tyler Blevins is perhaps the most famous celebrities to have been created via the world of eSports and live streaming. Of course, platforms such as Twitch and YouTube have helped his brand and name grow, with more and more continuing to follow him and watch what he does when he plays live.

Ninja – who is from Detroit – first started playing in 2009 when he played Halo 3 professionally for teams such as Cloud9, Renegades, Team Liquid and Luminosity Gaming. However, his celebrity status only really took off in 2017 when he played Fortnite Battle Royale. He saw his followings increase exponentially, thus making him attractive to businesses.

As of November 2020, Ninja had more than 16.1 million followers on Twitch, whereas he had over 6 million people follow him on Twitter, over 14.5 million on Instagram, 4.3 million on TikTok and almost 25 million people subscribing to his channel on YouTube; thus further highlighting his appeal as a celebrity.

Pewdiepie

Gaming influence Pewdiepie has also had a huge impact on the live streaming market and one that has allowed for those who are successful to become celebrities. Of course, Pewdiepie is a game and user tag, as the Swede is actually known as Felix Arvid Ulf Kjellberg.

The Swede was one of the first to experience huge growth in the live streaming sphere, as he managed to acquire over 1 million subscribers on his YouTube channel in July 2012, and subsequently became the most subscribed channel in August 2013.

In 2016, Pewdiepie was named one of the most influential people in the world by TIME Magazine; further highlighting why he has been able to become a celebrity figure.

Why have they become celebrities?

Indeed, with so many followers, it only made sense for businesses and brands to try and get their products and services represented by Ninja and Pewdiepie, as it would only help them to potentially tap into a new market demographic, or simply take advantage of a huge market that could be presented to them.

Ninja’s status helped Fortnite Battle Royale’s developers, Epic Games, make billions whilst he also earned close to $10 million, whereas he was also paid $1 million to promote Electronic Arts’ Apex Legends, whilst his celebrity status has been so big that he has appeared on a number of celebrity-edition TV shows, including The Masked Singer and Family Feud.

Fortnite illustration by Heather Skovlund for 360 Magazine

Fortnite Most Streamed Game on Twitch

Fortnite Most Streamed Game on Twitch for March 2021 – 7M Hours Streamed

According to data presented by Safe Betting Sites US, Fortnite was the most streamed game on Twitch for March 2021 – a total of 6.99 million hours streamed for the month.

Fortnite Leads Several of Twitch’s Key Metrics

Fortnite continues to dominate charts in 2021 and was the most streamed game on Twitch for the month of March. The popular online Battle Royale game logged a total of 6.99M hours streamed on the platform. The second most streamed game on Twitch was Call of Duty: Modern Warfare with a total of 5.03M hours streamed for the month of March.

Fortnite also led the charts in the number of streamers for the month of March 2021. A total of 669,749 streamers streamed Fortnite for the month. Minecraft had the second largest number of streamers with 468,017. Overall, the top 10 leading games in terms of the number of streamers for the month of March, were streamed by an estimated 3.2M streamers on Twitch.

The top 10 games on twitch with the most channels accounted for over 50K channels. Twitch had an almost 20% share of this total with 9,707 channels in March 2021. The second most was COD: Modern Warfare with just under 7K channels.

League of Legends had the largest recorded peak viewers on Twitch in March 2021 with 704,375 peak viewers. The second-largest belonged to Minecraft which recorded 663, 533 peak viewers in March 2021. Fortnite had the fifth largest peak viewers with 641, 227.

Rex Pascual, Esports Editor at Safe Betting Sites US commented: “Despite the rise of many other titles within the same game mode such as PUBG and Warzone, Fortnite continues to attract large audiences on video game streaming platforms. Fortnite’s status as the pioneer of the increasingly popular Battle Royale game mode gives it a loyal and avid fanbase that will keep it near the top of Twitch’s charts for years to come.”

You can read more about the story with more statistics and information here.

Virtual Hangout illustration by Heather Skovlund for 360 Magazine

Houseparty is Poppin!

It’s award show season, and just because many are still social distancing it does not mean you can’t have a viewing party with friends and family! The show can still go on with Houseparty.

Houseparty is a synchronous face-to-face social network that enables group video communication through mobile and desktop applications. A user opens the app, and their friends get a push notification that they are “in the house” and ready to chat. The app allows users to come online and be present and see who their friends are talking to and join their conversations. On average, users spend 60 minutes per day in the app chatting with friends.

Get dressed up, pour yourself a drink, open the Houseparty app, and get your friends “in the house” to watch this year’s award shows – and make sure to check out the Trivia categories dedicated to movies! Click on the dice icon on the top right to play all the games available on Houseparty Heads Up! Tap a game and you’ll then be asked to add friends to play with you. Wait for them to connect, then it’s game on!

Fortnite Mode

Fortnite Mode lets you cast your party into Fortnite so you can bring your friends with you while you play. You opt into this feature by linking your Houseparty and Epic Games accounts on the Houseparty app.

Houseparty is a great resource for people right now and that they don’t need to miss out on gathering this award season. Houseparty is secure. There have been no data breaches and no exposure to customer data or third-party accounts. You can read their full statement on data safety to learn more.

Houseparty is available on iOSAndroidMacPC, and as a Google Chrome extension.

Follow along @houseparty.

video game illustration by Gabrielle Archuleta for 360 Magazine

GAME+ RAISES COMPETITIVE GAMING STAKES

Available on iOS and Google Play, Game+ provides a safe and secure marketplace for gamers to play for money 
Today, Game+, the app that enables skill-based head-to-head gaming competition for money, officially launched. Available now to download on iOS and Google Play, Game+ offers members a secure marketplace where they can create or accept gaming challenges for money and have their winnings automatically transferred to their account.

“Video games have always been a passion of mine, are surging in popularity, and are inextricably woven into the very fabric of our culture,” said Karim Sanford, Co-Founder and President of Game+. “We built Game+ to bring a secure, on-demand, competitive marketplace to the category that enables gamers to test each other’s skills for money while removing barriers to access any winnings.”

To use the Game+ platform, upon successful identification verification, gamers will create an account and receive a Game+ Discover® prepaid card that can be used everywhere Discover is accepted – at stores, online, or to get cash at ATMs nationwide.  Members who sign up can receive 5% cashback on purchases, subject to terms and conditions.

Once members’ accounts are set up, they will be able to use the app to send challenges to friends, choose from a library of over 50 games, select the gaming console or mobile device they want to compete on, and set the amount of money they want to put on the line for the game. The game is then played and the winner reports the results to the app, which automatically transfers funds to the winners’ account. Game+ members can participate in competitions across a variety of device formats including Xbox, PlayStation, Nintendo Switch, iPhone and Android.

In addition to facilitating competitive skill-based head-to-head challenges amongst friends, Game+ enables users to compete in challenges with the broader community for money. The platform currently supports dozens of popular games including FIFA, Madden, NBA 2K, Call of Duty, Fortnite, Halo, Tekken, Street Fighter, Super Smash Bros., and Rocket League. Members will be able to join hubs for their favorite games and create challenges. In the same way they’d challenge a friend, their game will then be shared with the community, providing industry defining, on-demand competition.

Game+ solves two of the thorniest problems in facilitating gaming for money. First, it provides a bank-level financial backend that enables payments to move quickly and safely to winners’ accounts, without excessive delays or hidden fees. And just as importantly, Game+ ensures fairness by vetting all users much as a bank would, and by creating a dispute resolution system in which judges review evidence from disputed matches to determine the winner. Game+ is a clean, trusted community where members’ funds are safe and their matches are fairly decided.

The Game+ app is certified compliant with the age verification and geolocation mandate under the Unlawful Internet Gambling Enforcement Act of 2006 (UIGEA). The certification was completed earlier this year by a leading independent lab – establishing a new standard for legitimacy and trust in the space.

The Game+ app is available to download on iOS or Google Play (standard data rates may apply). You must be 18 years of age or older to create an account on Game+. Game+ is not available in Arizona, Arkansas, Connecticut, Delaware, Florida, Louisiana, Montana, Nebraska, New Mexico, South Carolina, South Dakota, or Tennessee.

Has eSports Become a Part of Pop Culture?

A couple of decades ago, when video games burst into the mainstream audience for good, everyone could have guessed that gaming would soon become an important part of the entertainment industry. But what no one could have predicted is just how popular it would become not to play video games yourself, but to watch other people play. So popular in fact, that competitive video gaming, i.e. eSports, has slowly but steadily grown to become an important part of pop culture. But how and why did eSports gain so much momentum?

eSports expand their reach into the mainstream audience

When the first organized competitive gaming tournaments emerged where professional players vie for a prize, analysts very aptly dubbed the new practice “eSports”. And research reported by the Influencer Marketing Hub reveals that this new industry has quickly expanded its appeal and gained unprecedented growth. In 2017, eSports reached an audience of 335 million viewers, which climbed to 380 million in 2018. It is now estimated that until 2021 that number will reach roughly 557 million, exhibiting an annual growth rate of 14%. Out of those, 250 million will be regular viewers but another 307 million will be casual spectators. This means that casual viewers will constitute the majority of the eSports audience.

Furthermore, according to the same source, even people who do not watch eSports have still heard of them. In 2015, an impressive 800,000 people were aware of the industry. But a year later, over a billion people have reportedly heard of eSports – a jaw-dropping growth. In 2019 alone, eSports awareness was estimated to have reached 1.57 billion people around the world. The combination of these two facts, i.e. the number of casual viewers and the tremendous growth in awareness, lead us to the conclusion that eSports has now become an important part of pop culture.

How eSports became a part of pop culture

But if you want even more proof, just take a closer look at eSports betting. That’s right: betting sites now consider eSports as a sub-category of the traditional realm of sports betting, and punters can place wagers on the biggest eSports tournament just like they would on the NBA finals or the Super Bowl. It is no surprise, when you consider the hype surrounding the biggest eSports competitions. In 2019, the League of Legends World Championship gathered an audience of almost 4 million viewers, and the Fortnite World Cup Finals amassed an impressive 2.3 million. Speaking of Fortnite, it is perhaps the game that best encapsulates how video gaming and eSports are now part of pop culture in their own right.

Who could forget the iconic and hilarious scene in Avengers: Endgame that saw Thor compete against “Noobmaster69” on Fortnite? Just like people are still not over the live concert series that now takes place within the Fortnite game. Travis Scott was the first to take the leap of faith and performed virtually to raving reviews. Now, the digital concerts continue, with J Balvin reportedly set to headline the Fortnite Halloween Concert series, in a perfect blend of these divergent strands of pop culture that has had audiences going wild. Much like the music industry, other sectors have realized the potential of eSports and gaming that allows them to reach to a wider audience and are jumping at the chance. For example, Oakley has already announced that they would launch a new type of lenses specifically designed for gaming.

If we want to understand better how eSports have so quickly become a part of pop culture, we also need to look at the channels that enabled them to connect with their audience. Millennials are now in their 20s and 30s, and they have grown up in an increasingly digital world. Watching their favorite gamers play live on Twitch or YouTube, and interacting with them on chat or social media was an organic way for them to connect. Steven Spielberg’s recent blockbuster Ready Player One took the concept one step further. In a dystopian future, taking place in a VR gaming tournament has become the one shot its protagonist has at fixing everything wrong with the world – competitive gaming has somehow turned into something more real than real life itself.

For the young adults that are right now the driving force behind market trends, and are shaping pop culture, eSports are an integral part of life and culture.

LA’s Fortnite Parties

Fortnite Parties in Los Angeles Becomes the Latest Trend During COVID-19

While COVID-19 might have changed the way we host parties and special events, it’s also given way to unique business opportunities. One of the hottest party trends during COVID-19 has been the Fortnite parties, which are held outdoors in places such as a local park or residential backyard. If you live within the greater Los Angeles area you could very well host your Fortnite party.

Fortnite Parties Pop Up All Over Los Angeles as COVID-19 Cases Continue to Rise

One of the big concerns that parents have had over the past several months is what isolation is doing to their young children. Social interaction is very much a part of childhood and developing friendships with peers is important for children of all ages. We’ve seen quite a few innovative and creative ways to bring people together and American ingenuity has never been higher. A new idea has popped up that allows children to play together, but safely outdoors and with distancing in mind.

Fortnite parties which are inspired from mobile nerf parties have become the latest innovative way to allow your child to interact with others while still also being mindful of the CDC rules regarding COVID-19. Children love engaging in fun adventures and love video games so this mixes the best of both worlds. The premise of the party is that Fortnite becomes reality and turns the typical boring birthday party into a battle royale adventure for all age groups. There are 8 varieties of Nerf Guns used along with a Fortnite portable Battle Royale Arena. Smoke bombs and chalk bombs are included in the experience to make it more like the game itself.

Your child will be running around trying to shoot the other players while being bombarded with the colorful smoke bombs that can be both distracting and exciting. The hazy fog from the smoke bombs adds an element to bring Fortnite to life in a safe way for all involved. It’s pretty entertaining since the chalk bombs are the real-life safe version of the boogie bombs.

What’s Included in a Fortnite Party?

We know that parents are willing to spend large amounts of money to give their child a birthday party like no other, and this type of party is going to cost $650 or more to bring Fortnite to life. For the price, that will get you a party for 2 hours filled with 10 chalk bombs and various Nerf Guns. Nerf Megas, Standard Nerf Elite Guns, and Nerf Rivals are included in the party pack. 3 Regular Smoke Bombs and 2 Ultra Smoke Bombs are included, as well as 16 pairs of goggles.

There is also a Fortnite Coach assigned to the party and the coach will bring the Fortnite Battlefield right to your backyard or other outdoor location you’ve selected. The battlefield even contains 9 different paintball bunkers! You’ll also have an unlimited supply of Nerf Darts at your disposal. This will allow up to 16 people to attend the party, but you can buy add-ons to include more people or more Smoke Bombs. The games include Squads, Battle Labs, Arena, Team Rumble, Creative, Duos, and Solos.

The Fortnite parties are popping up all over Los Angeles and is provided by Airballing LA. If you live in Orange County, Los Angeles County, Santa Barbara County, San Diego Country, and Ventura County. Fortnite Coaches set up the entire event and will arrive close to one hour before the party is supposed to start to setup. If you’re having the Fortnite party in your backyard it usually takes about 30 minutes to set up the whole battlefield, while it could take an hour to set up if you’re in a park or other similar location.

What’s the Best Age Group for a Fortnite Party?

It’s recommended that most of the children in the Fortnite Party be 10 or older, which is because some of the Nerf Guns are very high-powered. Younger children may not be able to operate some of the equipment, although a couple of younger children wouldn’t hurt. If you had mostly 10-year-old children at the party and a few between five or eight, it would be alright.

Even though the idea of Fortnite Parties is primarily for children, there’s no maximum age for these parties. You could be a teenager or even someone several years older and still have a blast with the Fortnite Party. If you’re a Fortnite fan then this is the perfect COVID-19 party to attend since it’s outdoors, safe, and also distanced for precaution.

Dominic Fike – Fortnite Party Royale Concert

For the debut of the Spotlight concert series, star singer, rapper, and songwriter Dominic Fike is ready to bring down the house with hits from his acclaimed LP debut, What Could Possibly Go Wrong. Fike’s performance will be broadcast live in-game from the Party Royale Spotlight sound stage in Los Angeles, on Saturday, September 12.

Here’s a full look at showtimes:

  • Dominic Fike Premiere – Saturday, September 12 @ 5PM ET
  • Encore 1 – Saturday, September 12 @11PM ET
  • Encore 2 – Sunday, September 13 @ 1PM ET

Marvel and Fortnite Team Up

The worlds of Marvel and the Island collide in NEXUS WAR in Fortnite Chapter 2 – Season 4! This new season will feature your favorite Marvel heroes crossing over with the amazing world of the Fortnite via character skins, weapons, comics – and a new series of stunning variant covers releasing this September and October!

Some of the industry’s top artists including Joe Quesada, Ed McGuinness, Sara Pichelli, Russell Dauterman, and more will showcase Fortnite favorites like Blaze and Carbide side by side with the Avengers, Guardians of the Galaxy, and the X-Men! Check out the complete list of the Fortnite variant covers coming your way:

  • AVENGERS #36 Fortnite Variant by Sara Pichelli
  • FANTASTIC FOUR #24 Fortnite Variant by Giuseppe Camuncoli
  • SAVAGE AVENGERS #12 Fortnite Variant by Adam Kubert
  • MARAUDERS #13 Fortnite Variant by Russell Dauterman
  • THOR #8 Fortnite Variant by Olivier Coipel
  • VENOM #29 Fortnite Variant Aaron Kuder
  • X-FORCE #13 Fortnite Variant Joshua Cassara
  • AVENGERS #37 Fortnite Variant by Mark Brooks
  • CAPTAIN AMERICA #24 Fortnite Variant by Ed McGuinness
  • CAPTAIN MARVEL #22 Fortnite Variant by Iban Coello
  • GUARDIANS OF THE GALAXY #7 Fortnite Variant by Javier Garron
  • IRON MAN #2 Fortnite Variant by Marco Checchetto
  • X-MEN #13 Fortnite Variant by Joe Quesada

Set in Marvel Comics continuity, the events of NEXUS WAR take place between the panels of THOR #4, which released this past March. To learn more, don’t miss a special 10-page Fortnite/Thor crossover story written by Donny Cates and drawn by Greg Land in FANTASTIC FOUR #24, and be sure to keep your eyes peeled in Marvel comics to catch hints of where these characters go – and return from – next!

Numskull Collectible Pin Collection

Pin King fans everywhere, Numskull has launched the must-have collection featuring the best and most-wanted pop culture brands around. Get your jackets, bags, snapbacks and shelves at the ready and embrace yourself for the best collection to date.

This collection is the ultimate feast of favorite brands including: Fortnite, Destiny, Resident Evil, Friends, Back to the Future, Harry Potter, Star Wars, Wonder Woman, Hatsune Miku, Ghostbusters, Beetlejuice, and IT Chapter 2!

Such brands deserve the highest quality and these hard enamel pins deliver to ensure they grab attention. To emphasize the collectability, each brand has its own uniquely numbered volume.

The pins do vary in shapes and sizes and come fixed to a stylish backing card, perfect for displaying.

And this is just the start- there are many more amazing brands to come later this year, plus a Christmas collection is coming to town – be good and all will be revealed soon!

Watch the trailer for the collection here and shop it here.