Posts tagged with "online games"

Sexism in online games via 360 MAGAZINE

Sexism in Gaming Industry – How Bad is it?

Video game players and developers, especially women, frequently suffer sexism, which is prejudiced conduct or discrimination based on sex or gender. Sexual harassment or the portrayal of genders in video games, such as when characters adhere to gender-specific clichés and stereotypes, are examples of how this could appear.

Video game culture changed significantly during the 1980s and 1990s when it was once thought of as a subculture exclusive to young men. As of the 2010s, women make up roughly 50% of all gamers. However, by not punishing users who engage in this kind of behavior or by including sexist elements in their plots, several video games actively encourage instances of sexism against women. 

People in the video games industry are now more aware of sexism as a result of the growing number of women in the gaming business and the subsequently publicized cases of harassment of these women.

Sexism in Video Games

The International Game Developers Association carried out a survey in 2014 that revealed some unprofessionalism women encountered in the game development industry. Women first noted defiance from male coworkers who were beneath them. The study also revealed that white men were preferred for executive jobs and throughout the whole hiring process. 

According to a poll, female developers were not treated with respect in the industry and were instead subjected to inappropriate behavior by male coworkers, such as being tricked into going on dates.

Online video games can be host to extreme sexism towards women, with 65 percent of women reporting an instance of sexual harassment in this setting. Women receive three times as many offensive or derogatory comments from gamers as men do, which can be made anonymously by gamers.

Why is Sexism So Widespread in the Gaming Industry?

Well, there are a few things that need to be considered before we answer that question. According to researchers, playing video games has traditionally been associated with men. At least since the 1980s, when the industry experienced a financial depression, game developers have prioritized targeting men as their main market. 

Even Esports participants are affected by the video game industry’s male orientation with only 1 out of 500 earning professionals being a woman. Although there is some evidence that this is starting to change, male dominance in the business and its focus on its male clientele have led to the creation of video games with few female characters and hyper-sexualization of those few that exist.

Is There a Light at the End of this Tunnel?

Some people have expressed optimism in response to the most recent allegations of sexism in the industry, theorizing that a tipping point may have been reached and that significant change is feasible. They find encouragement in the fact that recent events have not provoked the customary backlash but rather compassionate reactions, resignations, and promises of culture change from firm CEOs. As part of their efforts to change and reform, several businesses have employed diver officers and recruited high-priced consultants.

Women’s rights activists actively work to change how women are portrayed in video games and how the gaming community as a whole treats them. For instance, feminist frequency, a group founded by media critic Anita Sarkeesian, offers training and seminars to influence game culture and change it for good.

Gaming companies have also taken initiatives to maintain a safe and respectful workplace, including adopting standards and training programs. The French government proposed legislation in 2016 that would reward or incentivize video game developers for portraying more positive representations of female characters in their works, in an effort to combat sexism. These recommendations also lay out a rating system that separates games that support positive female representation from those that do not, with the latter receiving the highest age 18 rating.

Conclusion

Although we still have a long way to go in this battle against not only sexism but all kinds of discriminatory behavior in the online video game industry. It is safe to say that the fact that harassment is now being talked about is a big step forward. Whether the games industry has actually been able to transform and create better working conditions remains to be seen. But for the time being, it has made a start.

The Fashion & Gaming X-Overs You Need to Know

Fashion has conquered many industries on its quest to dominate mainstream culture, and now, gaming has fallen under its sartorial spell.

While the nerdy gamers of yesteryear were hardly the bastions of style, 21st-century gamers are immensely fashion conscious, leading some of the world’s fashion houses to take a foray into designing for games.  

Read on to discover why fashion brands, including Louis Vuitton and Balenciaga, are clamouring to have their designs featured in the latest games.  

The Gamification of Fashion 

Of all the tech industries to have emerged since the late 20th century, gaming stands alone as being the most mainstream of all. The remote gaming market has grown exponentially in recent years, providing players with opportunities to play free online games across a spectrum of genres.  

Although estimates vary, market researchers like Newzoo pinned global gaming revenues to be as high as $180.3 billion in 2021. Gaming is now larger than the music and film industries combined.  

For today’s players, gaming isn’t just a hobby; it’s a lifestyle. Their digital avatars are carefully crafted to express all the facets of their identity, and that includes looking good, even if all they’re doing is trying to survive.  

Gaming in Style 

With gaming being such a lucrative industry, it’s no wonder that fashion brands are keen to capitalise on the increasing appetites of style-conscious gamers.  

Louis Vuitton’s Nicolas Ghesquière has long been a sci-fi and gaming enthusiast. As far back as 2016, he was blurring the lines between fashion and gaming by casting Final Fantasy’s Lightning as the S/S 2016 campaign lead. Elements from games like Minecraft have even inspired his womenswear runway collections.  

It was only a matter of time before LV would make its way into video games, and, in 2019, Ghesquière teamed up with Riot Games to craft an exclusive design for League of Legends character, Qiyana. The Empress of the Elements was suitably kitted out in a Louis Vuitton monogrammed outfit, right down to her Ohmlatl weapon.  

Ghesquière followed this up by creating a one-off Trophy Travel Case awarded to the winners of the 2019 Summoner’s Cup – the LoL world championships. Cast in silver plate, brass and accented with 24ct gold, the case represented the designer and eSports collaboration.   

In 2021, Balenciaga made its first steps into gaming with the release of its autumn/winter collection via the immersive video game Afterworld: The Age of Tomorrow. The Maison followed this up by collaborating with Epic Games to produce exclusive character outfits for its MOBA behemoth, Fortnite.  

Four characters in the game can now be kitted out in head-to-toe Balenciaga skins, with ‘fits even including backpacks and those iconic Triple S trainers. Furthermore, gamers can also purchase Balenciaga tools to use in the game, such as the Hourglass-bag glider and Speed-sneaker pickaxe, by visiting the virtual Retail Row – the Fornite take on the company’s brick and mortar stores.  

Of course, it’s not just the fashion powerhouses that are dipping their toes into gaming waters. More independent brands are crossing over into designing for the digital realm. The Polish streetwear brand, MISBHV, produced a range of virtual clothes for RockStar Games’ Grand Theft Auto V. The label’s digital tees and hoodies, which are worn in the game by DJ group Keinemusik, were “conceived real-world first” to ensure authenticity in the virtual one.

YouTube and Shopify Allow Creators to Sell Through Their Channel

Throughout history, new inventions such as the wheel, fire, and the internet revolutionised how people live, relate, and work. Now, YouTube and Shopify have partnered to revolutionise content creation and e-commerce. 

A recent agreement between YouTube, the world’s largest video platform and Shopify, an e-commerce giant, opened new doors for entrepreneurs and content creators. 

You can now sell products from your Shopify store directly through your YouTube channel. Viewers can see items in the store and checkout without leaving your tube channel. However, checking out through YouTube is available only for US-based content creators. The integration of the two platforms makes the buying experience seamless for clients. 

YouTube and Shopify 

YouTube is the ultimate home of education and entertainment videos. It is one of the few platforms that allows anyone with a camera and an internet connection to become a star and get paid. 

All you have to do is create content and upload it to the platform. Your content could be about anything, as long as it entertains or educates the viewers. Just be sure that your content abides by all YouTube guidelines. 

YouTube does not cap the amount of money you can earn from the platform. Your potential earnings increase as your channel grows. YouTube paid a total of $300 million to content creators in 2021, with the highest YouTube earner receiving $54 million.

However, you don’t have to wait for the money YouTube pays creators. Instead, you can use the platform to promote your products and sell to the audience that views your content. 

Having a Shopify store is an advantage because you can direct your YouTube audience to the store. YouTube gives you the platform to advertise your store and show people how your unique products work. You can create product tutorials or informational content that help the viewers identify the problems that your product solves. 

In the past, you had to put a link to your Shopify store in the description box for your viewers to follow. However, you now don’t have to do this. The partnership between Shopify and YouTube allows your YouTube audience to buy directly from your store. 

How about a Casino YouTube Channel?

Having a niche-specific channel is one of the keys to success on YouTube. For instance, you could start a casino channel where you teach your audience interesting online casino facts. You could also teach people how to play various casino games. However, remember to disclaim that your content is for educational purposes if you decide to teach people about casinos. 

Viewers value honesty and appreciate learning new stuff. Therefore, ensure your content provides immense value to them. 

You will still get paid by YouTube. However, you need at least 1000 subscribers to your channel and 4000 hours of watch time. For some content creators, this is the hardest part of the process. However, with value-driven content, hitting these targets becomes easy. 

The idea of a channel focused on casino content is viable. However, you need to be careful with how you craft your content. Don’t make false promises or do anything that violates YouTube’s terms of engagement. 

However, don’t wait to get monetised by YouTube before linking your Shopify store. You can link your casino YouTube channel to a Shopify store that sells casino products such as chips, cards, and games.  Setting up a Shopify store and earning from it is easy and can be done in as little as 24 hours.

One of the advantages of integrating YouTube and Shopify is that it facilitates real-time inventory tracking on YouTube. Therefore, your customers on YouTube can see how many pieces of a product are left in your Shopify. This saves them from the inconvenience of being redirected to a different site only to find the product is out of stock. 

Shopify’s partnership with YouTube aims to support content creators who have entrepreneurial ambitions. The partnership with YouTube is the latest after the e-commerce giant initially partnered with Facebook and TikTok. However, the partnership is significant since YouTube is the biggest video content platform. 

Parting short

Content creation on YouTube is one of the significant ways people earn today. However, most content creators are also nurturing entrepreneurial and sales skills. They promote various products through their channels and have online stores where they stock them. The partnership between YouTube and Shopify is good news for all content creators who sell merchandise through Shopify. Their customers now have a seamless shopping experience. You can join the content and e-commerce revolution by starting a YouTube today channel and synchronising it with a Shopify store. 

SG Online Casino Provides Fun Games and Chances to Win via Globe Newswire for use by 360 Magazine

SG ONLINE CASINO

Gambling has been a source of entertainment since ancient times, and has since grown to become one of the most popular forms of entertainment worldwide thanks to online gambling. It is even in countries where it’s technically illegal, like Singapore (where only government-sanctioned online casinos are allowed to operate).

SG Online Casino is licensed by the Philippine Amusement and Gaming Corporation (PAGCOR), which makes it an internationally approved and legal online casino. SG has been providing fun, secure online gambling experiences since being established in 2007, and is now one of Singapore’s top online casinos offering a wide variety of fun games and impressive prizes.

To register with SG Online Casino, simply visit the website and head to the sign-up section. Enter your details on their secure server, and you’re ready to play!

Exciting games and great prizes

SG Online Casino is home to the very best casino games available today. From online live casino Singapore to lucrative lotteries, from Singapore sports betting to slot games, SG has it all – so however you prefer to gamble, SG can cater to your desires.

With SG Online Casino, you’ll never find yourself frustrated by game lag or glitches; the casino runs on the latest and advanced system, allowing you to enjoy a smooth and seamless gambling experience.

When you choose to gamble with SG, you’re not only choosing to play some of the most thrilling games out there – you’re also choosing to give yourself the chance to win huge prizes in comparison to some other casinos. To make things even more worth your while, SG offers tantalizing bonuses, promotions, and rebates!

Rewards with less risk

Gambling is all about risk – but these risks shouldn’t include problems surrounding data protection, identity theft, and financial theft.

SG Online Casino works hard to ensure the privacy of every single player is prioritized. The casino has invested in a state-of-the-art security system with an advanced firewall that keeps every player’s money and personal details safe and confidential. The SG team have a strict ethical code and value reliability and trustworthiness, so they will never sell your data on to third parties. What’s more, all your winnings can be transferred straight to your bank account in a swift, secure manner to put your mind at ease.

Ukraine's Kalush Orchestra via 360 Magazine by 360 Magazine

How did the pandemic affect culture? These 3 new pieces of work will tell you 

We all know how much the world has been affected by the pandemic since March 2020. Social habits, travel, and sanitary measures are just three areas that have changed drastically in that time, and it will take a while for these to return to normal. 

In the art world, however, the changes haven’t been as well documented, even though the shock was just as severe for artists, writers, and museums.  

Three new pieces of work are about to change that, offering perspectives from a bookstore owner, a musician, and a museum curator during lockdown.  

All released in spring 2022, they’re part of an important seam of work emerging from the chaos of the COVID-19 pandemic.  

Hello, Bookstore 

When Matt Tannenbaum launched a GoFundMe campaign shortly after lockdown, it was the culmination of an ongoing trend.  

Even before the pandemic struck, his bookshop was affected by the dominance of online sellers. In the era where people shop online instead of walking to the shops, play on an online casino instead of visiting a real-life venue, and stream movies instead of going to the cinema, it’s hardly surprising that people choose to purchase books online, too. 

Yet, not even Tannenbaum could have predicted what would happen next. The fundraising campaign doubled its target amount as sympathetic book lovers flooded the store with cash. Within just two days, the total had hit $120,000, meaning that the owner was out of debt for the first time in his career. 

The reason was clear: the pandemic had brought home just how much independent bookstores meant to their local communities, or the ‘lifeblood’ as documentary creator Adam Zax put it. Far from doubling down on internet sellers, book buyers were showing support for those small book sellers that exist for the love of reading, not profit. 

The documentary attempts to show the day-to-day life of the business, rather than just a series of talking heads. In it, viewers can see Tannenbaum talking to customers and reading pieces of literature out loud at random points during the day. Zax wanted to ‘capture the soul’ of the shop, which he started filming before the pandemic as part of a multi-year timeframe. 

It means that the pandemic, and the subsequent cash windfall, comes along coincidentally, but ends up adding to a remarkably insightful piece of work.  

Charli XCX – Alone Together 

What effect did lockdown have on the mind of a musician? Charli XCX’s fourth album, Alone Together, attempts to provide an answer. Produced in just 40 days, the record is a fascinating glimpse into how the singer and her partner dealt with an enforced period of cohabitation. 

At the start of the lockdown, Charli revealed how she was going to ‘open up’ the process of making a record to an online audience: she promised to share demos, get real-time feedback, and even crowdsource lyrics with fans during production.  

The whole process was captured on video, which became the basis for an accompanying documentary for the album. Both pieces of work share the same name: a description of how, even though everyone involved was isolated, they collaborated to form a record. They were ‘alone together’.  

The record is an interesting experiment, and proof that musicians can create entire pieces of work online now, hooking up whole studios to the web and producing music in real-time.  

The Guardian called it ‘a very modern, fusional kind of digital fandom’ and compared it to anime hit show Belle, which depicts a lonely teenager becoming famous in a virtual world of online fans and digital concerts.  

If Charli XCX’s work tells us one thing about the pandemic, it’s that the old way of making music has given way to the digital era. 

The Museum: A Short History of Crisis and Resilience  

The idea of a book about how museums have dealt with crises in the past came to author Samuel Redman before COVID-19 struck. So it was a coincidence when the biggest health emergency of the last 100 years happened just as he was getting into his stride.  

The pandemic goes alongside past crises, such as the Great Depression and the Second World War, in Redman’s investigation into how these institutions adapted to sudden change but have remained committed to core values over the course of centuries.  

According to Redman, though, some events had different effects to others. The Depression, for example, changed the fiscal nature of museums, while the 1970s art strike failed to have a lasting impact.  

The book also has one eye on the future, asking what kinds of crises could affect the world, and whether museums will remain such a crucial part of human life.  

If the institutions continue to show the same resilience, then there’s a good chance they’ll be here for centuries to come, according to Redman.  

Through these three pieces of pandemic art, we can see a common paradox: that is, despite the unprecedented pace of change, many things continue to remain the same.  

On one hand, buying books, recording music, and viewing exhibitions have all taken on a digital veneer: we can now do all three things online, something that was impossible just a few years ago. 

Yet at the same time, the desire to create, consume and remember is as strong as ever, which suggests that the creative side of human nature can handle anything that’s thrown at it – including a once-in-a-lifetime pandemic. 

Brooklyn Nets GM Sean Marks Says Team isn’t Ready To Commit To Kyrie Irving

Sean Marks has sounded a warning to Kyrie Irving following the season the Brooklyn Nets just had. Speaking to the media regarding the direction of the franchise and whether it’s committed to Irving, the team’s general manager said the Nets are “looking for guys that want to be a part of something bigger than themselves, play team basketball, and be available.”

The point guard was one of the biggest stories in the NBA this season, having refused to take the COVID-19 vaccine. As a result, he was unable to play for most of the season and the lack of chemistry should be the main reason the Nets got swept in the first round of the playoffs. 

Irving played his first home game of the season on March 27, three days after New York mayor Eric Adams backtracked on the city’s mandate that had prevented unvaccinated NY athletes from participating in home games.

He played all 14 of the Nets’ final games, including the four in the playoffs, which marked his longest streak of consecutive games played since the 2017/18 campaign. It would be good to have him continue in that vein next season and, should that be the case, it would make for some really interesting online sports betting in New York.

After balling out in Game 1 against the Boston Celtics and nearly helping the Nets escape with a win, Irving’s production waned in the following three games as he would only score 46 points in total, just seven more than his Game 1 haul of 39.

Kyrie can become a free agent if he turns down his $36.5 million player option for next season but has said he isn’t going anywhere. Of course, he told Boston fans the same when he was still with their team. 

“When I say I’m here with [Kevin Durant], I think that it really entails us managing this franchise together alongside Joe [Tsai, the owner] and Sean [Marks, the GM] and just our group of family members that we have in our organization,” he said.

The All-Star is eligible for a five-year $246 extension with Brooklyn if he opts out but there are understandable concerns when it comes to committing to him long term as he’s only played in 103 games since joining the team three seasons ago.

Marks seemed to agree with Irving on coaching, sort of. The guard controversially claimed he doesn’t see the Nets as having a head coach back in 2020 and, in his address to reporters on Wednesday, the GM said he believes Kevin Durant is the best developmental coach in the organization. 

“I think Kevin Durant is our best player development coach,” he declared.

That is saying something as the Nets have nine assistant coaches on the bench with Steve Nash, including the top-rate Jacque Vaughn. Of course, Marks was probably trying to point out that having someone like Durant on the team forces everyone to raise their game, yet the comment might not go down well with the coaching staff, especially given that they were criticized for the team’s lack of cohesion against the Celtics.

Marks has also noted that the Nets have lost their culture in an admission that there are deeper issues needing attention than simply improving the roster.

“Did we take a step back? Without a doubt,” Marks told reporters Wednesday. “The culture isn’t what it once was.”

The Nets have spent a lot of money acquiring championship-caliber players and it was expected that this would be their season. Apart from falling flat in the playoffs, it’s also been revealed that the Knicks are still significantly more profitable, with owner Joe Tsai still at a loss for his purchase of the team and Barclays Center. 

They took some major steps in establishing an atmosphere that would make it easy for marquee players to step in and lead them to a title. According to forward Joe Harris, there was a perception “across the league that we had the best culture.” It’s why they were able to bring in players such as Irving, Durant, James Harden, Blake Griffin, and LaMarcus Aldridge.

It appears that, in an effort to build around Irving and Durant, the Nets have lost the identity they worked so hard to carve out. Harris is the only one who remains from the squad that began the transition, with D’Angelo Russel, Caris LeVert, and Jarrett Allen all playing elsewhere now.

Marks has recognized that having the most optimal roster isn’t all it takes to maintain success and it will be interesting to see how things shape up during the summer.

How Does Customer Service Influence Casino Players?

Casinos are a popular destination for people looking to have some fun. While the games themselves are certainly a major draw, customer service also plays an important role in keeping players happy and coming back. This incisive post will take a look at how casinos use customer service to influence player behavior. It will also discuss some of the challenges that casinos face when it comes to providing good customer service. Are you ready to learn more? Let’s go!

Needs to be convenient

First and foremost, casinos need to be convenient for their customers. This means having a location that is easy to get to and providing plenty of parking. It also means having a wide range of gaming options available so that players can find the game that suits them best.

This is equally true of online casinos because, even though players are not physically present at the casino, they still need to be able to access it easily and have a good selection of games to choose from.

Needs to be stress-free

If you try searching online casino slots real money and see what comes up, you’ll notice that more and more sites are focusing on making a stress-free environment for their players. This element of customer service is becoming increasingly important as players seek out more enjoyable ways to spend their time.

The goal of customer service in a casino is ultimately to create a positive experience for every player that comes through the doors. Whether you’re visiting an online casino or going to one in person, you shouldn’t have to worry about things, and the environment should be stress-free.

Needs to be contactable 24/7

To provide the best customer service, casinos also need to be contactable at all times. This means having a wide range of support channels available, such as phone lines, live chat, and email.

It’s also important that those channels are staffed by knowledgeable representatives who can help customers with any issues. There should always be someone available to help around the clock when needed.

Needs to be efficient 

In addition to having contactable representatives, casinos also need to be efficient with their customer service. This means quickly solving issues and addressing concerns that players may have in a timely manner.

Having said this, your casino should not sacrifice quality for efficiency. Casino customers want a high level of service, even if it takes a little bit longer to resolve their issues.

Needs to be proactive

Finally, casinos need to be proactive in their customer service. This means anticipating player needs and addressing them before they even have a chance to become a problem.

For example, if a casino knows that a particular game is having technical issues, it should take measures to fix the problem before players even have a chance to encounter it.

Conclusion 

For any business, customer service is important, but it’s especially crucial in the casino industry. Players need to feel like they are valued and that their experience is a top priority. By meeting the needs outlined above, casinos can ensure that their players keep coming back.

Ontario’s Online Gambling Market Launches in April

Ontario’s government has officially launched its first phase of the province’s new regulation scheme for online gambling. In a news release, the government says the law will regulate online gambling in a manner similar to brick-and-mortar sites and will give “a safe and responsible path to a more dynamic industry.” The law allows commercial online gambling in the province for the first time. The Progressive Conservative government says it also has several announcements planned for the coming days, including details about the upcoming launch of an online games room, a new provincial licensing regime for casinos, and an investment agreement for an online poker site. Starting from April, gamblers can enjoy a safe and risk-free gambling experience at top casinos from CasinoLuck.ca ratings and reviews. 

Government of Ontario Supports Growth of Industry and Protects Ontario Players

Gambling online has exploded in Ontario in the past two years, and the provincial government has introduced a system of regulation and oversight to ensure that consumers have a safe and responsible path to a more dynamic industry. The first phase of the law went into effect on April, 4 and allows licensed commercial online gambling.

Finance Minister Dwight Duncan stated:

“This legislation will introduce significant new revenues into Ontario’s gaming and economic development strategy while protecting the integrity of Ontario’s gaming operations. Regulating online gambling in Ontario as it does in Ontario brick-and-mortar casinos will ensure that the government has the right tools to protect Ontario’s people from criminals and that gaming is conducted in a manner that is fair to all Ontarians. I thank all those who have worked hard to make this important and significant change in Ontario’s gaming policy.”

The legislation received Royal Assent will provide Ontario-licensed online gambling companies with a regulated business environment, which includes an independent regulator, licensing, taxation, and consumer protections. The new framework aligns Ontario’s regulatory policies and approaches with those of other jurisdictions. This is something that a well-versed casino veteran Mason Barrington believes to bring the online gambling segment in Canada to a new level. Being an experienced gambler, Mason knows what he is saying.

The government’s regulation of online gambling includes the following statements:

  • A new independent Gambling Commissioner will be responsible for ensuring that the integrity of Ontario’s licensed online gambling activities is maintained and protected;
  • The OAG (Ontario’s Anti-Gambling Enforcement Unit) will continue to investigate and prosecute those who attempt to use online gambling to commit fraud or money laundering;
  • Regulations will ensure fair and consistent rules and policies are applied to online gambling and are administered independently from licensed online gambling operators;
  • The government will invest $70 million annually into the Ontario Lottery and Gaming Corporation for the next four years and will increase those revenues to $130 million annually;
  • Revenues from the new online gambling system will be used for things like health care and education. Ontario is the only jurisdiction in the country to guarantee that revenue from a regulated online gambling system goes to health care and education;
  • The province will collect at least $30 million annually from fees paid by online gambling companies;
  • Ontario’s legal age to gamble online will be set at 18 years.

Starting from April, licensed online gambling companies are allowed to offer internet-based gambling activities in Ontario. Licensed online gambling companies can provide their products and services under the existing regulations set by the OLG and other gambling companies. They will need to comply with the existing rules which include:

  • Minimum age of 18 years to gamble online;
  • No player can receive the same cash payment for the same product more than once;
  • Payment to players must be in accordance with a players bank account;
  • Licensed online casinos must comply with the Gambling Bill and with the OLG Code;
  • All online gambling services must be independently administered, regulated, and audited by an approved independent audit firm.

Gambling companies operating in Ontario must submit their application and receive their licenses prior to February 1, 2012.

Gaming Minister Christine Elliott noted:

“Since online gambling has grown into a $3.7 billion industry in Ontario, we knew we had to act to protect players and bring fairness and responsibility into Ontario’s online gambling industry. As a result of the extensive consultations, we have had with both industry players and gaming experts, and the careful considerations we have taken into account, the government has adopted the online gambling policy we believe is best in the province.”

Online gambling is the fastest-growing segment of the gaming industry in Ontario. As the government’s policy is consistent with similar legislation implemented by the government in other jurisdictions, this new legal framework will provide a safe and responsible pathway for online gambling in Ontario. This is the next phase of Ontario’s policy development for the emerging online gaming industry.

The government also is announcing several important announcements in the coming days:

In response to concerns from consumers and retailers, the government will be announcing a new initiative that will set a minimum retail price for video lottery tickets and online games in Ontario. This will allow retailers to offer the same price for their products, but with a minimum price to ensure consumers are able to access these games. Retailers have expressed concerns that the minimum price for games will not apply to brick-and-mortar casinos in the province. The government will be announcing a new voluntary agreement that allows brick-and-mortar casinos to sell products at a fixed price in a retail format.

The government will also be announcing plans to provide a safe environment for online poker in the province. A government-appointed Independent Advisory Board will be established and will conduct an independent review of the industry. The Board will examine issues, such as the regulation of online poker, gambling addiction, and the effectiveness of self-exclusion policies, and will make recommendations to the government on a regulatory approach for online poker, including the licensing of new companies and the continued operation of existing companies. The Advisory Board will also be developing a strategy for a new Ontario online games room, which is expected to be launched early next year.

Final Say

Ontario’s new regulations for online gambling are consistent with those in place in other jurisdictions. In the province, revenues will be invested in health care and education. Gambling-related revenues will be collected and controlled by the Ministry of Finance and distributed as required by law. The government will maintain an annual review of the new system to ensure that it meets the needs of the Ontario economy and to protect the integrity of the gaming sector.

Ontario is currently one of the most competitive jurisdictions for online gambling in North America. The local government’s modernized gaming regulations will ensure that Ontario will continue to lead the way as the province that develops and regulates a safe and dynamic online gambling industry.

Car Cat is an NFT from 360 MAGAZINE’S OPENSEA collection

NFT | LA Roundup

At the crux of the crypto community are gatherings. During a four-day inaugural conference from March 28-31, the brilliant minds behind the Edge of NFT podcast–Joshua Kriger, Jeff Kelley, Eathan Janney and Zack Sekar brought the LA blockchain clique together.

L.A. LIVE, the entertainment complex perfectly set in DTLA and adjacent to the Arts District is where tons off-site events were held. Since parking is difficult to navigate, public transit is one’s ideal option. In fact, some arrived via e-bikes with helmet in tow.

Attendance included financial experts alongside web developers, to those eager to learn about digital market spaces, DeFi, Web 3 and minting NFTs. Thanks to the growing tech within the City of Angels, largely in part to lower startup costs in comparison to Silicon Valley, the event drew an international crowd. 

Notable speakers ranged from billionaire Mark Cuban, NBA legend and founder of Black Santa Baron Davis, famed DJ Steve Aoki and world-renowned CEOs Robby Yung and David Wachsman. Other highlights which grabbed our attention were the art installations, innovative activations and musical performances.

The venue’s outdoor courtyard provided us with a much needed recess in between talks. In fact, we caught performances by rappers Nelly and Rich the Kid, played Trivia at the Freckle and snacked on lite bites from a plethora of parked food trucks. 

Wednesday night included an exclusive party held by Magic Eden, the leading NFT market place on Solana. The beginning of the night included a panel discussion from the Magic Eden team members Jack Tanlu, Zhuoxun Yin, Sidney Zhang and Zhuojie Zhou. After the discourse, the night was led by sets from Flosstradamus, Waka Flocka Flame and Migos‘ very own Quavo.

However, like many industries in America, the tech arena is white male-dominated, threatening new generational wealth of both women and minorities. 

That said, there were few discussions which concentrated on marginalized people within the realm, including the web3 panel which featured Dapper Labs, Stephanie Smellie, Ridhima Khan, Jayne Peressini, Nicole Rochette with moderator Ros Gold-Onwude

Perhaps next season, the organizers will consider grants for POC, LGBTQ and artists alike, encouraging inclusivity.

In celebration of this metaverse, 360 MAGAZINE, a brand which was established within this emerging smart city, launched its NFT capsule.

Recap of NFT.NYC

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Article: Bee Davies, Yash Thadani, Vaughn Lowery

Gaming illustration by Gabrielle Marchan for 360 Magazine

How Graphic Design is Used for Online Gaming

When most individuals are asked what graphic designers do, they are likely to say they create logos, business cards, t-shirts, or other 2D images. Even though we engage with visual designers’ work every time we choose which games to play online, few people will mention their importance in game design. 

However, graphic design has taken on new dimensions in the twenty-first century, and with the growing online digital environment, it now plays a more critical function than ever before. Graphic design may be seen everywhere on the digital screen, from building web interfaces to online marketing, social media to online games.

The gaming industry is perhaps one of the most challenging fields in digital design. Of course, you need motion graphics, but you also need to pay attention to detail for credible elements and gaming instructions. Nevertheless, it’s safe to conclude that the gaming industry has progressed significantly. This article will look at how graphic design is vital in online gaming.

Marketing

Because many graphic designers work in marketing, their ability to create appealing visuals could benefit video games. Design specialists will capture people’s attention and enhance revenue long term by developing gorgeous banners. As users’ attention spans have shrunk dramatically in recent years, a visual approach gradually takes over written content.

User Interface

A graphic designer creates a game’s user interface (UI). The user interface is a collection of visual elements that allow the player to interact with the game and access various tools and settings. Several user interfaces are frequently found in a single game. When you initially start a game, the first UI you see is usually the launch screen, which sends you to the Menu, which is another UI. Each menu item opens to its own UI, which uses components like volume sliders and mouse sensitivity to assist you in navigating through each setting.

A graphic designer is responsible for selecting where all of these visual components and text should be placed so that they do not obstruct the player’s main view. Therefore, an excellent understanding of visual hierarchy is one of the most crucial skills a graphic designer possesses.

Gaming

So far, we’ve looked at how graphics are utilized in online games to attract attention and convey instructions, but what about the game itself? The motion graphics are well-articulated to guarantee that they achieve their full potential in terms of authenticity. Because online games are frequently adaptations of real-life games, such as casino games, getting them as similar to the real thing as possible is critical to ensure the gamer has a good time. Some of the most well-known gaming studios have reaped the benefits of advances in graphic design and computer technology, producing games that are as immersive as they come.

Video games are multi-faceted bodies with a semiotic landscape as one of them. Signs, display panels, visual announcements, and various other features distinguish games. These graphic objects are frequently employed in real life, such as in ads and the in-game world. As a result, it’s critical to pay close attention to them, enlisting a graphic designer’s help.

Graphic designers’ responsibilities do not end with the elements mentioned above. These designers will always be in demand for a variety of projects. In addition, graphic design is an integral part of gaming since it allows you to fully immerse yourself in the experience. We may take the technology employed in the graphical design component of games for granted, still, it has taken a long road of experimentation in line with general advances in computer technology to get to where we are now.

Overall, graphic design has become an essential part of many industries. It has been established via the study of online gaming that graphic design is critical to the success of the digital game. Consider this: without design in marketing, fewer people will be drawn to the game; without design in instructions, people may be confused about how the game works; and without design in the game itself, people may be dissatisfied with the game they have played.