Posts tagged with "Video Chat"

Sceenic illustration by Heather Skovlund for 360 Magazine

Sports Innovation Lab × Sceenic

Sceenic, a leading software solutions provider for real-time experiences, has been named a Game Changer in the growing Co-Watch trend in the latest Sports Innovation Lab Power Play Index.

Sports Innovation Lab’s Power Play Index for the Fluid Fan Behavior of Co-Watch identifies those companies that are best positioned to create immersive viewing experiences for fans at home. Sceenic is the only Game Changer in the index, which charts the top 10 technology providers that offer co-watch solutions in the market.

The Power Play Index ranks companies in two categories: 

  • Technology Alignment: determined through a company’s signal score as it relates to watch parties, video chat, and voice chat.
  • Market Validation: determined through a company’s signal score as it relates to leagues, venues, people, and partners.

“When we publish a Power Play Index, we let the data do the talking. Our methodology identifies companies with both the market validation and technology depth that allows them to enable the Fluid Fan,” said Josh Walker, Co-founder and President of Sports Innovation Lab. “Sceenic is our Co-Watching Game Changer for 2020, proving that powerful co-watching technology isn’t the future, but the present.”

Sceenic is identified as the highest-ranking company for each measure due to the seamless turnkey nature of its offering for video, OTT, IPTV or STB providers, and the ease of integration for the Sceenic Watch Together SDKs and APIs into existing platforms with customization. The report also noted Sceenic’s partners and the experiences that they power in the market for clients such as BT Sport (UK), NPO (NL), ScreenHits TV (EU and US), LaLiga (ES), among others.

Key facts:

  • Sports Innovation Lab focused their recent fan behavior research on “Co-watch” presented in the Power Play Index. Getting fans to watch sports content – a live game, a recorded stream, or highlights – is simply getting them to show up. To keep Fluid Fans hooked, to get them coming back more frequently, and for longer periods of time, sports organizations must enable them to learn more about the sport and the athletes. When fans learn, they dive deeper into storylines, get invested in matchups, and come back again and again because they have a greater appreciation for the sport. When fans watch more, revenue opportunities from sponsorships, as well as ancillary behaviors like shopping merchandise or betting, increase
  • Sceenic is a leader in proving co-watch solutions to enhance the fan experience inside their clients’ platforms. Sceenic created the Watch Together software solution in 2013 to provide Broadcast, Telcos and Media companies with an engaging experience inside their platforms. The technology is available to be quickly deployed for video, OTT, IPTV or STB providers to integrate into their existing platforms
  • Sceenic was the first company, in 2019, to showcase and offer the Watch Together software solution on 5G
  • EE (the UK Telco) launched Matchday Experience on the BT Sport app in October 2020, with all BT Sport customers able to access the service from January 2021
  • BT Sport’s Watch Together is available on all broadcast content, 24/7 and on all devices (mobile, tablets, TV)
  • Powered by Sceenic during the 2020 Tour de France, NPO, the Netherlands Public Broadcaster enabled their users to meet the former cyclist Michael Boogerd inside their NPO Start web platform to share insights, answer questions and take online selfies with fans. 

“Seven years in development and refinement, our Watch Together technology stack is proving its worth in large scale deployments with BT Sport, T-Mobile Germany, NPO – Tour de France and others,” said Paul Bojarski, CEO, Sceenic. “What is now exciting is seeing how Watch Together actively supports our customers’ business objectives: the organic multiplier effect it brings to subscriber acquisition and retention, the powerful compliment of C2C word of mouth recommendations to machine learning, and the emergence of wholly original in-room interactive marketing/advertising opportunities.”

About Sceenic

Sceenic is an innovator and leader in understanding today’s customer behaviors and their expectations. In 2013, the company created the Watch Together software solution, adding value to fan-engagement and keeping the conversation within their clients’ platforms: BT Sport, T-Mobile Germany (Deutsche Telekom), NPO, ScreenHits TV, LaLiga, Virgin Connect, WeLoveGaming eSports, FIFAe, among others. You can read more about Sceenic here.

About Sports Innovation Lab 

Sports Innovation Lab is leading a sports research revolution. Sports Innovation Lab exists to educate clients on the technological possibilities for their brand and how to ultimately drive value to the end consumer: The Fluid Fans. Sports Innovation Lab inspires brands to create breakthrough fan experiences through data-driven technology insights and industry-leading research. You can learn more about Sports Innovation Lab here.

Gaming Controllers illustration by Heather Skovlund for 360 Magazine

Piepacker Launching on Kickstarter

New Social Gaming Platform with online multiplayer and video chat, Piepacker, Launching on Kickstarter

Over 100,000 users have already tested the platform, helping developers create something never seen before.

Piepacker, the new free social gaming platform that allows users to play officially licensed retro games with friends online, will launch on Kickstarter on April 6th.

At the crossroads of online multiplayer gaming and video chatting, Piepacker is a free and legal platform that provides instant access to officially licensed retro video games from a web browser, without any download.

Through its Kickstarter campaign, Piepacker is offering early access to its platform along with an exclusive piece of technology developed for nostalgic retro gaming: the PieReader. This new retro gaming dock is equipped with adapters to import one’s own retro game cartridges to the multiplayer world of Piepacker and play with their friends online, with only one cartridge.

Piepacker’s video chat features video game-themed 3D masks and filters as a fun way for players to (re)discover the greatest titles of retro gaming among friends as well as new indie and exclusive games.

Currently, most retro video games are acquired on pirate websites with direct downloads. Piepacker brings to the world of video games what Spotify brought to the world of music, making retro gaming accessible to all, for free and legally while guaranteeing a high quality of service.

“While many are limiting their face-to-face interactions due to the ongoing pandemic, connecting with others and remaining socially active has never been more important,” said Benjamin Devienne, co-founder of Piepacker. “Piepacker provides a fun way to interact. This innovation is at the forefront of transgenerational pop-culture, mixing gaming, video chat, 3D filters, and masks in augmented reality. It’s exciting for everyone.”

Under development since March 2020, Piepacker opened its beta version to the public in late December. Before the beta closed, 100,000 people had taken the opportunity to try out the platform and contribute to its development.

Piepacker provides access to games that have been featured on a variety of platforms: arcade machines, NES, Super NES, Saturn, Mega Drive, NeoGeo, and PlayStation with more to come. Piepacker has partnerships with publishers Codemaster, Team 17, and Interplay and indies like Bitmap Bureau or Morphcat. The catalog continues to grow with plans to add modern indie as well as original exclusive cards and board games.

For German indie studio Morphcat, Piepacker is currently “the easiest way to enjoy multiplayer games with your friends over the internet”. British studio Bitmap Bureau is “extremely impressed with the range of features that Pie Packer has to offer, most noticeably the ability to play Xeno Crisis with another player remotely, and believe that retro gamers around the globe will be especially interested in this new technology, with many classic games making their way to the platform.”

There are currently over 60 games including 2 cloud gaming exclusives available for free on Piepacker. Among the available titles are the iconic Worms World Party, Earthworm Jim 1 & 2, Xeno Crisis, and Micro Mages.

The Kickstarter campaign will close May 7, 2021, and the platform itself will be accessible to the public later this year.

About Piepacker

Piepacker was created by two friends, Benjamin Devienne and Jules Testard, two Frenchmen who expatriated long ago and share a decade-long friendship. Benjamin, the face of Piepacker, has an outstanding track record. Before graduating, he was at the head of an academic research project that led him to participate in a major TEDx in Canada, along with many celebrities. Benjamin was also a distinguished guest lecturer in several universities, including the Massachusetts Institute of Technologies (MIT). He founded the data science department of Gameloft, a French mobile game giant, and became a leader in that field. Facebook convinced him to step outside the video game industry to manage key teams of their data science department as Head of Analytics. The giant of video game streaming, Twitch, a company belonging to Amazon, was next in recruiting him as Head of Research Strategy on machine learning-oriented projects. Benjamin was not yet 30 years old.

When starting Piepacker, the pair recruited some of the world’s most talented experts in the field. They assembled a team of former employees of Google, Facebook, Microsoft, Apple, EA, Blizzard-Activision, and Twitter.

After just a few weeks of development, Piepacker got noticed and backed by Y Combinator, the startup accelerator that has engineered the birth of Airbnb, Twitch, Dropbox, and even Reddit. Thanks to their key support, Piepacker’s development has been accelerated and also helped the two founders gather an elite group of advisors from the industry.

On the list of video game veterans advising them, one finds Kenji Matsubara, former president of SEGA, Justin Waldron and Tom Bollich, co-founders of mobile gaming gem Zynga, Kun Gao, co-founder of Crunchyroll, the platform dedicated to Japanese anime and Jeffrey Rosen, co-founder of video game distributor Humble Bundle.

I ❤️ Beirut

By Justin Lyons

Mika announced Wednesday that his “I ❤️ Beirut” concert, which was live-streamed Sept. 19 on his YouTube channel, raised more than €1 million for the people of Lebanon.

An explosion at a Beirut warehouse on Aug. 4 killed more than 200 and injured more than 5,000.

Ticket sales, sponsors and public donations all contributed to the large sum that will be split between the Lebanese Red Cross and Save the Children.

Tickets were purchased in 120 different countries via Ticketmaster, the most in the ticketing giant’s history. Donations also poured in from 48 different countries via a GoFundMe page.

The show featured megastars like Salma Hayek, Danna Paola, Rufus Wainwright, Kylie, Mashrou Leila, Louane, Etel Adnan, Fanny Ardant and Laura Pausini. It has also picked up interest from major television stations across the world.

Mika joined Georges Kettaneh, the secretary general of the Lebanese Red Cross, and Kevin Watkins, CEO of Save the Children UK, on a video call Wednesday to make the announcement. He thanked everyone who helped the fundraiser cross the €1 million mark.

“I also wanted to say how amazing this statement of solidarity for the situation in Beirut has been, with tickets for the stream selling to over 120 different countries around the world,” Mika said. “This has been a project that was born out of and made possible by love, and a huge amount of collaboration with friends and many new friends made in the process.”

The certified gold and platinum artist was born in Beirut and is now celebrated around the world.

Kettaneh also thanked donors, saying the Lebanese Red Cross would continue to use the funds to support the people of Beirut.

“The people of Beirut face a long road to recovery, with this generosity and the continued support we have received from around the globe, we can continue to stand alongside them for as long we are needed,” Kettaneh said.

Watkins also chimed in to say Save the Children would work to help children and families affected by the explosion.

“All donations will be going toward our emergency response efforts in Lebanon, which include weather proofing damaged homes, supporting vulnerable and displaced families with food and cash grants, and providing ongoing psychological support for children and families,” Watkins said.

Donations can still be made to the campaign’s GoFundMe by clicking right here. The goal of £150,000 has already been passed, and it is closing in on £200,000.

You can also learn more about the Lebanese Red Cross by clicking right here and about Save the Children UK by clicking right here.