Cards and Dice illustration by Heather Skovlund for 360 Magazine

Global Card Game Market

Global Card Game Market to Hit $6.8B Value by 2025

Over the years, the global card game market has witnessed steady growth and acceptance among players, despite huge competition from digital entertainment sources. However, as millions of people started spending more time indoors amid the COVID-19 lockdowns, the entire sector surged in 2020, with revenues rising by 16% YoY to $5.6bn.

According to data presented by 123scommesse.it, after a slight drop in 2021, the global card game market is expected to continue growing and hit a $6.8bn value by 2025.

Revenues to Jump by 23% in Four Years

The main product in the card game market is a card deck that comes in many varieties. Besides standard decks, the segment includes individual decks for games like Uno, Tarot, or Lexicon and collectible and trading card games like Yu-Gi-Oh! and Magic: The Gathering.

Between 2012 and 2017, the revenues of the global card game market jumped by 50% to over $4.1bn, revealed the Statista Consumer Market Outlook. The steady growth continued in the following years, with revenues rising to $4.8bn in 2019, a 17% increase in two years.

However, as lockdowns forced people across the globe to spend more time indoors, revenues jumped by 16% YoY to $5.6bn in 2020, the most significant annual increase so far.

The Statista data indicate the global card game market is set to witness a slight contraction this year, with revenues slipping to just under $5.6bn. However, this figure is expected to jump by 23% in the next four years, with the entire market reaching over $6.8bn value.

China and US to Generate One Third of Total Card Game Revenues in 2021

Analyzed by geography, China represents the world’s largest card game market, expected to generate $1.2bn in revenue, a slight increase compared to last year. However, statistics show that the Chinese market grew by 18% since the pandemic stroke. By 2025, Chinese card game revenues are expected to jump to $1.5bn.

The Indian market, as the second largest globally, is forecast to hit $706 million in revenue in 2021, up from $694 million in 2020. In the next four years, this figure is set to reach almost $980 million.

The US card game market, as the third largest globally, is forecast to generate $623 million in revenue this year, down from $637 million a year ago. However, the US market is expected to continue rising in the following years and hit $682 million in value by 2025.

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