Rita Azar illustrates a video game article for 360 MAGAZINE

Video Games x Standardized Testing

Standardized testing in schools is one of the most hotly contested subjects in academics. Does it actually measure academic skills and learning progress? Is there a better, more definitive way to measure those skills? Is standardized testing punishing hard workers and high achievers who also happen to be anxiety-ridden or bad test-takers?

In an interview with CMRubinWorld, video gaming industry veteran and founder of Breakaway Games Doug Whatley said the next step for these pesky measuring sticks is in the video game world.

“We already have simulation games that are capable of being used as a standardized test, so I think there is real promise for many types of tests to be replaced by games,” Whatley said, adding that games are often better, more secure and more affordable tests.

Whatley also predicted that free-to-play games and large market games would close the gap between the two.

“Mobile apps will get bigger and AAA games will get smaller using multiple season type distribution,” he said.

Whatley used that premise to make five more predictions. First, he said video games will cover a wider variety of content. Next, he said phones will become more powerful, thus driving more gamers to mobile devices as a gaming platform. Third, he expects to see games use new media platforms like Zoom and Google Classroom. Fourth, he expects to see more distribution in rolled out packages, like the already popular DLC model, and finally, he anticipates student-created content to be judged and used by peers.

The pandemic has forced education to adapt on its feet, and it appears technology and video games will be beneficiaries of its modern adjustments and pivots.

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